The Merchant Adventurer’s, drunk on their heady successes of the first few days, engaged with more of the people of Red Larch. They learned of a possible plague site out near Lance Rock to the South East, mysterious masked figures that seemed to be watching the men of the quarry from time to time, a child who thought she had seen a ghost in the hills nearby – and a possible site of treasure out along Lance Path to the North East.
The party discovered that the white tower the hawk men had been so upset about was Feathergale Spire. Although visible from the town and for miles around, the route to the tower was not an easy one to find or follow. Reports from Red Larch were that people from the village had traded with the knights that lived there – it was a kind of hunting lodge for the rich who travelled up from Waterdeep from time to time.
They met a sleazy halfling Stannor Thistlehair in the tavern and, during the conversation, he sold them a secret in return for the location of, and dibs on, the bandit’s loot they had left behind. Pleased not to have to face a short cart ride and the hassle of collecting and selling the bandit’s loot, the party agreed. He mentions that he has seen his boss, Ilmeth Waelvur and other cloaked figures disappear into a hidden tunnel in the back of the wagonmaker’s work yard.
The group decided that the prospect of treasure along Lance Path was, for some reason, the first they would tackle. I feel sure their reasoning was sound and purely based on altruism.
Tircklerock Cave was found in Sumber Hills along the rocky Larch Path. The muddy entrance festooned with boot prints from prior visitors suggested much. The entrance proved to be extremely narrow. The interior was bare. The Adventurer’s only discovered the danger they were in when something started dropping onto their heads with a soft ‘plop’. Tricklerock cave was home to a massive colony of Stirges!
The party’s flight would have been more successful were it not for Thursh – who felt that the party should face up to their foes, and blocked the entrance with his massive body. This led to the first, but certainly not the last, of Malcor’s ground zero Burning Hands spells that incinerated the Stirges at the small cost of setting several members of the party on fire.
The party debated, briefly, whether they may have been deliberately deceived. They had been given the tip-off about Tricklerock Cave from prominent local businessman Elak Dornen. The consensus was that they had been, but they resolved to do nothing about it. Embarrassment perhaps?