They Adventurers arrived back in town to find the main crossroads collapsed. Some villagers were trying to keep others away from the hole – others struggling to reach those that had fallen in. On the side of interventionists, the party descended into the pit. After rescuing a number of innocents and passing them up, the party found ancient dwarven stone-workings and more recent tunnelling.
The Northern tunnel led to the property of Albaeri Mellikho, the owner of one of the local quarries. The party correctly deduced that there would be other entrances around town and investigated the report of hooded figures using one of the tool sheds in the yard of Ilmeth Waelvur. Indeed, they found a tunnel leading in the right direction but, upon finding the tunnel apparently collapsed, they turned back and entered the complex proper via the sinkhole.
Had they but known that the cave-in was a carefully created disguise made of canvas and debris, they may have caught more of the secret society behind some of the troubles of the town.
The party found fresh corpses in the tunnels and noted the cultist sigils marked on them – matching those they had seen at Rundreth manor – and Lance Rock. They also fell foul of the ancient cage trap operated by Grund, the village simpleton, becoming separated. Only by combining forces and with judicious use of leverage did the party manage to work their way forward – but it cost them vital minutes of time.
The Adventurer’s rescue a young boy, Braelen, who was suffering a ‘punishment’ by being starved pinned by a heavy rock. This incensed the young elf ranger Qualenna. She vented her anger on an elderly man, one Baragustas, who, of all of the ‘cultists’, had stayed behind to beg the Adventurers not to disturb “The Delvers”. In her fury, she punched him on the nose.
They left the offerings at the feet of the patched up statue of the Shield Dwarf, deciding the salt ring around the items may constitute some kind of magical trap.
The room of floating stones was weird, but apparently devoid of cultists. They party, to their own disgust, found the tunnel to the East that led out into Waelvur’s Wagonworks, but by then, many of the conspirators had fled.
Upon leaving the underground tunnels with evidence of cultish activity and recent muder, the Adventurer’s helped Constable Harburk to identify and round up as many suspects as they could.