Quietly contemplating their next move – but otherwise committed to moving on from Red Larch, the party is supping pints together when approached by a brightly dressed male gnome. He introduces himself as Mendelson, a bard, travelling from Womford, 30 miles to the South East. He had taken on a paying job from the master of the Bargewright Inn – a man called Nalaskur Thaelond – to bring the party a message. The party was easy to track down – seemingly everyone travelling from Red Larch and living nearby has heard of them.
In the message, Thaelond introduces himself as a senior local member of the Guild of Merchant Adventurers and requests the party’s assistance in a task of some importance.
His message delivered, Mendelson announces his intention to seek employment with a group of minstrels called The Windwyrds – who are apparently performing at Feathergale Spire – the mysterious white tower that has loomed over the characters ever since they have arrived in the area.
The journey down Cairn Road is uneventful until towards the end of the day. The party scouts come across a camp of half a dozen rough-looking individuals a little distance off the road. Early observation by the party scouts is interrupted by an attempt to parley by Thursh. Ignoring warnings to leave them alone, Thursh’s approach instead prompts the men to shoot at him with light crossbows.
A grand fight ensues involving half a dozen fighting men in rough clothes armed with crossbows and well-honed scimitars led by three more curious folk. Two of those are bare-chested and tattooed warriors with crab shell shields and shark-toothed longswords and the leader is a spellcaster of some kind with power over ice, sleet and frost. All three of these cultists skin seems discoloured and scaled and their dress and body art has a distinctive nautical theme.
After they are defeated, the party retrieves a good haul of loot including some obviously magical items; The Ancient Moonpath Shield, The Kind Heart of King Thorhild Flametongue, and The Gorgon Staff.
With night closing in and weary from the fight, the party rests in the camp overnight.